Open the Terminal application on the Mac
Modify /etc/ssh_config
(Example: sudo vim /etc/ssh_config)
or
(Example: sudo vim /etc/ssh/ssh_config) if using Mac OS 10.11 El Capitan or later
by adding:
ForwardX11 yes
(be sure to remove the # in front of this line if it is there)
Other possible lines to add:
ForwardX11Timeout 8h
ForwardX11Trusted yes
(only use this if you are using ssh only to VUIIS machines)
Then run:
sudo defaults write org.x.X11 app_to_run /usr/bin/true
Now when you ssh into a linux machine from the Terminal application on the Mac, X11 forwarding is set up, so that when you type a command that executes an X11 application (like xterm or xeyes or matlab) the graphic application will pop up in a separate window.
Note: Use your own password when asked for a password while using the sudo command.
Player:
|
Player:
| ||||||||
---|---|---|---|---|---|---|---|---|---|
Goal
|
Goal
| ||||||||
2 - Threes
|
2 - Threes
| ||||||||
1 - Three 1-Run
|
1 - Three 1-Run
| ||||||||
2 - Runs
|
2 - Runs
| ||||||||
3 - Threes
|
3 - Threes
| ||||||||
2 - Threes 1-Run
|
2 - Threes 1-Run
| ||||||||
1 - Three 2-Runs
|
1 - Three 2-Runs
| ||||||||
4 - Threes
|
4 - Threes
| ||||||||
3 - Runs
|
3 - Runs
|
Player:
|
Player:
| ||||||||
---|---|---|---|---|---|---|---|---|---|
Goal
|
Goal
| ||||||||
2 - Threes
|
2 - Threes
| ||||||||
1 - Three 1-Run
|
1 - Three 1-Run
| ||||||||
2 - Runs
|
2 - Runs
| ||||||||
3 - Threes
|
3 - Threes
| ||||||||
2 - Threes 1-Run
|
2 - Threes 1-Run
| ||||||||
1 - Three 2-Runs
|
1 - Three 2-Runs
| ||||||||
4 - Threes
|
4 - Threes
| ||||||||
3 - Runs
|
3 - Runs
|
Player:
|
Player:
| ||||||||
---|---|---|---|---|---|---|---|---|---|
Goal
|
Goal
| ||||||||
2 - Threes
|
2 - Threes
| ||||||||
1 - Three 1-Run
|
1 - Three 1-Run
| ||||||||
2 - Runs
|
2 - Runs
| ||||||||
3 - Threes
|
3 - Threes
| ||||||||
2 - Threes 1-Run
|
2 - Threes 1-Run
| ||||||||
1 - Three 2-Runs
|
1 - Three 2-Runs
| ||||||||
4 - Threes
|
4 - Threes
| ||||||||
3 - Runs
|
3 - Runs
|
Tracker Reference
5VIN - Regulated 5v input. Be sure to connect to REGOUT if you are not using an external 5v voltage regulator.
RXD - Data from GPS or PC. Connect to pin 2 on Null Modem Cable.
AOUT - Audio to Radio.
REGIN - 6.5v to 28v into regulator.
PTT - connect to Push-To-Talk line on radio.
ADC1 - Analog input. Use with Temperature Sensor.
ADC2 - Analog input. Use with Temperature Sensor.
TXD - Data to GPS or PC. Connect to pin 3 on Null Modem Cable.
Shanghi
- The Players:
3-8, More than eight players gets pretty harry. - The Cards:
2 Decks including jokers (jokers are wild)add an additional deck for each additional pair of people playing. - The Deal Deal:
10 cards each, then turn one up. If it is a joker, bury it and turn another (House Option). - The Play:
THREES - three of a kind: Ace, 2-10, Jack, Queen, King, any suit.
RUNS - 4-card Straight-flush, 4 (or more) cards in a row in the same suit. Ace can play High or low but not both (King, Ace, 2,3 is not allowed)
Multiple THREES must be of a different kind. Multiple RUNS must be a different suit.
You must satisfy the goal for the hand to go down. Once down you can play on your downed cards or on anyone elses that are also down.
Buying:
In the middle of some one else's turn, after they have drawn from the new card pile (NOT the discard pile) and before they discard you can buy the discarded card taking it and two extra cards. Only two buys per person per hand. If the person picks up the dicard, it is not possible to buy during their turn. It is legal for a person to buy back the card they just threw away, but they have the lowest priority to get it back. - The WIN (for the hand)
You have to play out and you cannot discard your final card. To end a hand, you must have a playable (or multiple playable) cards in your hand and draw a playable (or one that makes all the cards in your hand playable) to be able to finish the hand. Remember that you can play on anyone's cards who is down on the table, but, you have to be down on the table to do so.
House Option: Final hand must go all the way out, no going down early (this is brutal :) - Scoring
Any cards in your hand count against you, cards down on the table don't count at all.
2-8 worth 5 pts each card
9-K worth 10 pts each card
Ace worth 15 pts each card
Joker worth 25 pts each card
Suit does not matter. - The Goals
2 - Threes (6 cards needed)
1 - Three 1-Run (7 cards needed)
2 - Runs (8 cards needed)
3 - Threes (9 cards needed)
2 - Threes 1-Run (10 cards needed)
1 - Three 2-Runs (11 cards needed)
4 - Threes (12 cards needed)
3 - Runs (12 cards needed) (yes again)
House Option: All goals must be completed but any uncompleted goal can be played in any hand. - The Scorecard
Player:
|
Player:
| ||||||||
---|---|---|---|---|---|---|---|---|---|
Goal
|
Goal
| ||||||||
2 - Threes
|
2 - Threes
| ||||||||
1 - Three
1 - Run |
1 - Three
1 - Run | ||||||||
2 - Runs
|
2 - Runs
| ||||||||
3 - Threes
|
3 - Threes
| ||||||||
2 - Threes
1 - Run |
2 - Threes
1 - Runs | ||||||||
1 - Three
2 - Runs |
1 - Three
2 - Runs | ||||||||
4 - Threes
|
4 - Threes
| ||||||||
3 - Runs
|
3 - Runs
|
Other Wireing | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Trailer Connector
|
Wire Function
|
Wire Color
|
Jeep
|
Chrysler
|
GM
|
Right Turn & Brake Light
|
Green
|
Brown
|
Brown
|
Green
|
Left Turn & Brake Light
|
Yellow
|
Grey w/Black Stripe
|
Dark Green
|
Yellow
|
Tail Lites
|
Brown
|
Blue
|
Black w/Yellow Stripe
|
Brown
|
Ground
|
White
|
Black & Black
|
Black
|
Black
|
Brake Lights
|
Use Converter
|
Blue w/Black Stripe
|
White
|
Pink or Light Blue
|
Backup Lights
|
Red
|
Brown
|
Violet
|
Light Green |
Trailer Connector
6-Wire Single Purpose Bulb Systems
Wire Function
|
Wire Color
|
12V (Center Pin)
|
Black
|
Electric brakes
|
Blue
|
Tail Lites
(index tab) |
Brown
|
Ground
|
White
|
Left Turn
|
Yellow
|
Right Turn
|
Green
|
Trailer Connector
7-Wire Single Purpose Bulb Systems
Wire Function
|
Wire Color
|
12V
|
Black
|
Tail Lites
|
Brown
|
Left Turn
|
Yellow
|
Ground
|
White
|
Index
|
Slot
|
Electric brakes
|
Blue
|
Right Turn
|
Green
|
Auxillary
(Center Pin) |
Orange
|